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- #Mount and blade warband new dawn skill points red how to
- #Mount and blade warband new dawn skill points red mods
- #Mount and blade warband new dawn skill points red free
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Originally posted by Hunkthebear:Hmm, the quickest way to gain a fief (any land that you rule, be it a Town, Castle, or Village) is to conquer it, but that will require hostile relations AND a good army, and will lead to Several wars in the short term. Castles dont really give money, but are good places to garrison troops when they are not needed. The way taxes from Fiefs work is that outside of castles, Towns and Villages have prosperity, which raises overtime for villages (peasant trains head to and from towns to their villages, increasing prosperity with every trip) but can be lost if it is raided or occupied by bandits, while Towns usually have a fixed income that raises or lowers depending on traffic to the town (Merchant caravans/Villager groups). The way Land works is that EVERY Town and Castle has an attached village (in case of towns and a FEW castles SEVERAL villages) and if the Town/Castle is taken then the villages go along with it.
#Mount and blade warband new dawn skill points red free
You will become part of that faction and WILL fight in its wars, but you WILL be given a free village (usually the poorest one however, and you will need to wait for it to prosper), and as the realm takes/looses land you will probably gain a castle or two on the way. But the SAFEST way to get a fief is to raise your renown (easy, just battle bandits/do quests) to around 100 and have positive relations to any King and ask for vassalage. Hmm, the quickest way to gain a fief (any land that you rule, be it a Town, Castle, or Village) is to conquer it, but that will require hostile relations AND a good army, and will lead to Several wars in the short term.
#Mount and blade warband new dawn skill points red how to
May i ask some tips on how to do that too ? i was planning to actually build up a domain (not necessarely taking over Carladia, but still have something to rule). Well, i definitely wish my character to be a knight, so i guess that setup will help.Ībout more specific questions. If that does not work for you, the game will leave you cold. Originally posted by Tuidjy:To decide whether you like the game, you must immerse yourself into the combat. If you have specific questions, here is the place to ask. You could read a 100 page tutorial, and still be lost. but you may want to experiment with game mechanics on your own. Watching a few videos on YouTube can be helpful. Once you have halfway decent equipment, it will be time for you to adventure outside, and try to deal with outlaws. Then ride to a city, and fight in the arena to get a feel for the combat, and raise your weapon proficiencies to 100+ You may also make some cash, to get you started with early equipment. and then assign the free stat points to 12 Strenght and 11 Agility, the skill points to Power Strike, Weapon Mastery, and Athletics. One of the most physical starting characters would be: To immerse yourself in combat, you need a physical character. Instead you raise it to 26, read a book to get it at 27, raise your Leadership and Trade to 9, and then read books to get them to 30.To decide whether you like the game, you must immerse yourself into the combat.
#Mount and blade warband new dawn skill points red mods
For example, mods like Viking Conquest and Prophecy of Pendor allow you to gain stats from other sources, and thus it is best to get the last stats without using a level up, or you'll end up with stats that are needlessly high.Īlso, remember that Intelligence and Charisma can be increased through books, and that you may want to get the last skill point from a book, as well.įor example, you may not want to go all the way to Charisma 30 with points. It is the way I do it for Strength and Agility in Native, although other mods favor other strategies. Also, should I focus on one stat point until I can max out it's skills at 10?That's one way to go about it. Should I just dump them into surgery, etc?Only if you will get a bonus, see above. When the player reaches 2, 5, 8, and 10 in a party skill, the party gets a +1, +2, +3 and +4 bonus to the companion with the highest skill.
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So what should I use these 'extra' skill points on, or can you save them, and would there be a point to that?You can save skill points, or you can invest them in Int skills.